The mHealth Move from Direct to Consumer to Employer Health

I’m starting to see a trend that’s happening over and over again in the mobile health space. Many mHealth companies focus initially on direct to consumer. They put their app on the app store and wait for the patients to come rolling in. Unfortunately, Field of Dreams was wrong when it said, “If you build it, they will come.” Mobile health companies quickly realize that marketing a mobile health app direct to consumers is a really tough business. Plus, consumers can be really fickle and so it’s hard to make money even if you do get some traction and following.

In the startup world when something like this happens, they do what they call a “pivot.” Essentially they pivot their product from one business model to a new one. Sometimes that means basically scrapping their product and starting a new one. Other times it’s applying their technology to a new space.

The pivot I’ve seen most often with mHealth companies is the pivot away from a consumer health application to an employer health application. Many employers are looking for ways to improve the health of their employees since their healthcare costs are huge and real. So, a mobile health company can make an ROI case for why the employer should buy their product. I won’t dig into the ROI of employer health here, but I should in a future post.

I had one guy I talked to recently basically say that healthcare startups should focus on the employer health space. He saw that as the real opportunity for a healthcare startup to be successful. While I certainly find the employer health space intriguing, I’m not sure it’s the best space for healthcare startup companies. A lot of it depends on the company and the DNA of the people at that company.

What I do see is a trend of mobile health companies interested in employer health. I’ll be interested to see how many of them give it a go and then pivot back to being consumer health focused companies.

May 7, 2014 I Written By

John Lynn is the Founder of the HealthcareScene.com blog network which currently consists of 15 blogs containing almost 6000 articles with John having written over 3000 of the articles himself. These EMR and Healthcare IT related articles have been viewed over 14 million times. John also manages Healthcare IT Central and Healthcare IT Today, the leading career Health IT job board and blog. John launched two new companies: InfluentialNetworks.com and Physia.com, and is an advisor to docBeat. John is highly involved in social media, and in addition to his blogs can also be found on Twitter: and and .

Striiv Launching a Portable Health Device That Requires No Input From You

Most of the apps and devices that are in development for healthcare out there require the user to input at least some amount of information.  At the very least every device requires you to push a power button, but Striiv has developed a new proprietary technology that allows users to track their physical activity to play games, and ultimately donate to charity.

This technology, called “TruMotion”, is put into a device about the size of an iPod Nano that can be attached to a belt loop or even a keychain.  During the day there is pretty much nothing you have to do as the device simply tracks your daily interactions such as walking, taking the stairs or actual exercise.  Your activity is translated to success in the games.

MyLand is the first game where as your activity increases, your island fills up with exotic plants and animals.  More games will come out over time and they will start to include other bonuses and rewards that have become so popular in most games.

Success in the games ultimately translates to donations to charity.  Initially the charities that Striiv has chosen are GlobalGiving to donate clean water to children in South America or a polio vaccine to children in India.  It really is a win win situation as you get exercise, and kids get something that quite literally can save their lives.

The device attaches to any computer using a USB port which makes it incredibly easy to go from tracking your activity on your keychain, to helping donate money to charity.  Co-founder David Wang says they are really trying to appeal to the mainstream but particularly women.  They think that combining gaming with real world movement, and essentially no input will revolutionize the fitness device sector.

The startup has raised $6 million from iD Ventures and a number of angel investors, which leads me to believe that there is some real merit to this idea.  $6 million is no small sum of money, and gives some real credibility to the idea.

They have not said where the device will be sold other than to say that they have a few big names they are discussing distribution with.  The device will retail for $99 and can be reserved right now on the company’s website.

October 17, 2011 I Written By